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Direwolf Rider

(image)

'Dire wolves' differ from the common variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; the goblins, at great cost to themselves, have managed to tame and ride them. The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts' paws into a most deadly stroke. Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.

Advances from: Goblin Knight
Advances to:
Cost: 41
HP: 61
Movement: 10
XP: 150
Level: 3
Alignment: chaotic
IDDirewolf Rider
Abilities:
(image)fangs
blade
9 - 4
melee
(image)claws
blade
4 - 4
melee
poison
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane0%
TerrainMovement CostDefense
Cave240%
Coastal Reef240%
Deep WaterUNREACHABLE20%
Flat140%
Forest250%
Frozen220%
Hills150%
ImpassableUNREACHABLE40%
Mountains260%
Mushroom Grove340%
Sand230%
Shallow Water320%
Swamp330%
UnwalkableUNREACHABLE20%